Case Studies

Mobile Apps

Native iOS Learning Games for the iPad

From 2012 through 2017 I was an independently registered Apple Developer with up to 3 apps in the App Store®. Initially, I used my own name, then later chose to register as an LLC. Below are my apps.
Scroll down further to find out how and why I did this.

 

  • Nice Thoughts in the App Store

    Nice Thoughts

    Released in May 2013, Nice Thoughts was a single-level, fill-in-the-blank word game that used only positive, uplifting encouraging words. Its underlying dictionary had over 500 words randomized to ensure that words were not repeated until over 400 games had been played.

  • Nice Thoughts Lite on iTunes

    Nice Thoughts Lite

    Before the in-app purchase capability was developed, apps often had lite versions to allow potential customers to try out an app prior to purchasing it.  Nice Thoughts Lite was the trial version of Nice Thoughts. It contained all the game functionality, but had a dictionary of only 15 nice words.

  • Higher, Bliss! in the App Store

    Higher, Bliss!

    Released in December 2016, this was a multi-level word game based upon a more extensive nice word dictionary. The goal was to guess as many words as possible in order to buy Bliss enough time to levitate while meditating – hence the name –Higher, Bliss!


Why and How I Did This:

Nice Thoughts development process


The artwork was my inspiration for Nice Thoughts –a beautiful, tranquil evening scene with people either lounging on rooftops or gazing out of windows, their musings forming clouds against a deep blue evening sky. I thought, “wouldn't it be nice if they sent out good thoughts, and created a positive atmosphere...?” 

And that was how the concept was conceived.

I started by tackling what I considered to be my two greatest challenges: getting permission to use the image commercially and creating a dictionary with over five hundred positive words. After accomplishing both of those goals, I felt motivated to push forward with creating the game.

Setting aside a couple of weeks for planning, I used Keynote to sketch out the interface, and a flip chart, post-it notes and markers to devise Flow Charts for the logic.

When I felt reasonably confident that I had designed a viable algorithm, I registered as an Apple Developer, and downloaded Apple’s free iOS Software Development Kit (SDK). I installed it on my home computer, and bought a book designed to teach C programmers essential gaming techniques for iPhone and iPad app development using Objective-C. 

Five months later, in May 2013, I launched Nice Thoughts 1.0 in the App Store.